The Phoenix FD is an all-in-one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more. Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls. Preview and render interactively in the viewport. Adjust simulations on the fly. Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations. Integrated seamlessly into 3ds Max and optimized to render with V-Ray. Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB
Currently the only officially supported renderer for Maya is V-Ray. In the Maya Mesh mode, rendering is supported by any CPU renderer for Maya. Phoenix FD can also be rendered by 3rd party plugins or external software after exporting the simulation grid, mesh or particle data to OpenVDB, Field3D, Alembic, V-Ray VRmesh or VRscene. Phoenix can also shade data from other software with its dedicated volumetric shader for fire / smoke or its Particle Shader by importing OpenVDB or Field3D data.
The Phoenix FD for Maya also provides a real-time GPU preview of fire / smoke in the viewport, which can be used for ocean simulations and rendering or to extract grid and particle data from simulator, dedicated forces that can drive and art-direct the simulations, interoperability with Bullet, integration with nParticles, as well as MEL and Python scripting and the Phoenix C ++ SDK.
Use the tips in the Read Me.txt file to install the software.
Direct links download:
View file password here